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Program Mencari Akar Hampiran dengan Metode Secant Menggunakan Delphi 7

Posted by : Unknown
Selasa, 26 November 2013 0 comments

Pseudo Code:

var
  x0,x1,x2,y0,y1,y2,e,d,m,j:real;
  i,n:integer;
begin
  x0:=strtofloat(edit1.text);
  x1:=strtofloat(edit2.Text);
  e:=0.000001;
  d:=0.000001;
  i:=0;
  n:=strtoint(edit3.Text);
repeat
  i:=i+1;
  listbox1.Items.Add(inttostr(i));
  listbox2.Items.add(format('%8.4f',[x0]));
  listbox3.items.Add(format('%8.4f',[x1]));
  y0:=(cos(x0)-(x0*x0));
  y1:=(cos(x1)-(x1*x1));
  listbox5.Items.add(format('%8.4f',[y0]));
  listbox6.Items.add(format('%8.4f',[y1]));
  j:=abs(y1-y0);
  if j<d then showmessage ('terlalukecil');
  x2:=((x0*y1)-(x1*y0))/(y1-y0);
  listbox4.Items.add(format('%8.4f',[x2]));
  y2:=(cos(x2)-(x2*x2));
  m:=abs(y2);
  listbox7.Items.add(format('%8.6f',[y2]));
  x0:=x1;
  x1:=x2;
  if i=n then m:=e;
until
  m<e;
  edit4.Text:=format('%8.4f',[x2]);
end;
end.

Program Mencari Akar Hampiran dengan Metode Posisi Palsu Menggunakan Delphi 7

Posted by : Unknown
1 comments

Pseudo Code:

var
a,b,e,x, c, fa, fb, fc : real;
i:integer;

begin
  a:= strtofloat (edit1.text);
  b:= strtofloat (edit2.Text);

  fa := cos(a) - (a*a);
  fb := cos(b) - (b*b);
    if fa*fb > 0 then  label1.Caption:='selang a dan b tidak memuat akar'
    else
    begin
    x:= strtofloat(edit3.Text);
    i:=-1;
    repeat
    i:= i+1;
    c:= (b- (((fb*b)-(fb*a))/(fb-fa)));
    listbox1.Items.add(floattostr(a));
    listbox2.Items.add(floattostr(b));
    listbox3.Items.add(floattostr(c));
    fa := cos(a) - (a*a);
    fb := cos(b) - (b*b);
    fc := cos(c) - (c*c);
    listbox4.Items.add(floattostr(fa));
    listbox5.Items.add(floattostr(fb));
    listbox6.Items.add(floattostr(fc));
    if fa*fc <= 0 then b:= c else a:=c;
    e:= abs ((b-a)/b);
    until e<= x;
    edit4.text:= floattostr(c);
    edit5.Text:= floattostr(i);
    end;
    end;

end.

Program Mencari Akar Hampiran dengan Metode Newton Raphson Menggunakan Delphi 7

Posted by : Unknown
0 comments

Pseudo Code:

var
  x0,x1,y0,y1,d,e,m:Real;
  i,n:integer;
begin
  x0:=StrToFloat(edit1.text);
  e:=0.000001 ;
  d:=0.000001 ;
  n:=strtoint(edit2.text);
  i:=0;
repeat
  i:=i+1;
  listbox1.Items.add(inttostr(i));
  listbox2.Items.add(format('%8.4f',[x0]));
  y0:=(cos(x0)-(x0*x0));
  y1:=(-(sin(x0))-2*x0);
  listbox4.Items.add(format('%8.4f',[y0]));
  listbox5.Items.add(format('%8.4f',[y1]));
  if (abs(y1))<d then showmessage('kemiringan terlalu kecil');
  x1:=(x0)-(y0/y1);
  listbox3.Items.add(format('%8.4f',[x1]));
  m:=abs((x1-x0)/x1);
  listbox6.Items.add(format('%8.4f',[m]));
  if m>e then x0:=x1;
until
  i=n;
  edit4.Text:=format('%8.4f',[x1]);
end;

end.

Program Mencari Akar Hampiran dengan Metode Bagi Dua Menggunakan Delphi 7

Posted by : Unknown
0 comments

Pseudo Code:

r
a,b,e,x, c, fa, fb, fc : real;
i:integer;

begin
  a:= strtofloat (edit1.text);
  b:= strtofloat (edit2.Text);

  fa := cos(a) - (a*a);
  fb := cos(b) - (b*b);
    if fa*fb > 0 then  label1.Caption:='selang a dan b tidak memuat akar'
    else
    begin
    x:= strtofloat(edit3.Text);
    i:=-1;
    repeat
    i:= i+1;
    c:=(a+b)/2;
    listbox1.Items.add(floattostr(a));
    listbox2.Items.add(floattostr(b));
    listbox3.Items.add(floattostr(c));
    fa := cos(a) - (a*a);
    fb := cos(b) - (b*b);
    fc := cos(c) - (c*c);
    listbox4.Items.add(floattostr(fa));
    listbox5.Items.add(floattostr(fb));
    listbox6.Items.add(floattostr(fc));
    if fa*fc <= 0 then b:= c else a:=c;
    e:= abs ((b-a)/b);
    until e<= x;
    edit4.text:= floattostr(c);
    edit5.Text:= floattostr(i);
    end;
    end;

end.

Program Newton-Gregory Mundur Menggunakan Delphi 7

Posted by : Unknown
0 comments

Pseudo Code:

var
  x0,x1,x2,x3,x4,x5,x6 :real;
  f0,f1,f2,f3,f4,f5,f6 :real;
  d0,d1,d2,d3,d4,d5 :real;
  dd0,dd1,dd2,dd3,dd4 :real;
  ddd0,ddd1,ddd2,ddd3 :real;
  dddd0,dddd1,dddd2 :real;
  ddddd0,ddddd1 :real;
  dddddd0 :real;
  x,s,p6x :real;
begin
  x6:=StrToFloat(edit1.Text);
  x5:=StrToFloat(edit2.Text);
  x4:=StrToFloat(edit3.Text);
  x3:=StrToFloat(edit4.Text);
  x2:=StrToFloat(edit5.Text);
  x1:=StrToFloat(edit6.Text);
  x0:=StrToFloat(edit7.Text);

  f6:=StrToFloat(edit8.Text);
  f5:=StrToFloat(edit9.Text);
  f4:=StrToFloat(edit10.Text);
  f3:=StrToFloat(edit11.Text);
  f2:=StrToFloat(edit12.Text);
  f1:=StrToFloat(edit13.Text);
  f0:=StrToFloat(edit14.Text);

  x:=StrToFloat(edit15.Text);

  //Del f
  d0:=f1-f0;
  d1:=f2-f1;
  d2:=f3-f2;
  d3:=f4-f3;
  d4:=f5-f4;
  d5:=f6-f5;
  edit21.Text:=(format('%8.4f',[d0]));
  edit20.Text:=(format('%8.4f',[d1]));
  edit19.Text:=(format('%8.4f',[d2]));
  edit18.Text:=(format('%8.4f',[d3]));
  edit17.Text:=(format('%8.4f',[d4]));
  edit16.Text:=(format('%8.4f',[d5]));

  //Del^2 f
  dd0:=d1-d0;
  dd1:=d2-d1;
  dd2:=d3-d2;
  dd3:=d4-d3;
  dd4:=d5-d4;
  edit26.Text:=(format('%8.4f',[dd0]));
  edit25.Text:=(format('%8.4f',[dd1]));
  edit24.Text:=(format('%8.4f',[dd2]));
  edit23.Text:=(format('%8.4f',[dd3]));
  edit22.Text:=(format('%8.4f',[dd4]));

  //Del^3 f
  ddd0:=dd1-dd0;
  ddd1:=dd2-dd1;
  ddd2:=dd3-dd2;
  ddd3:=dd4-dd3;
  edit30.Text:=(format('%8.4f',[ddd0]));
  edit29.Text:=(format('%8.4f',[ddd1]));
  edit28.Text:=(format('%8.4f',[ddd2]));
  edit27.Text:=(format('%8.4f',[ddd3]));

  //Del^4 f
  dddd0:=ddd1-ddd0;
  dddd1:=ddd2-ddd1;
  dddd2:=ddd3-ddd2;
  edit33.Text:=(format('%8.4f',[dddd0]));
  edit32.Text:=(format('%8.4f',[dddd1]));
  edit31.Text:=(format('%8.4f',[dddd2]));

  //Del^5 f
  ddddd0:=dddd1-dddd0;
  ddddd1:=dddd2-dddd1;
  edit35.Text:=(format('%8.4f',[ddddd0]));
  edit34.Text:=(format('%8.4f',[ddddd1]));

  //Del^6 f
  dddddd0:=ddddd1-ddddd0;
  edit36.Text:=(format('%8.4f',[dddddd0]));

  //mencari S
  s:=(x-x0)/(x0-x1);
  edit37.Text:=(format('%8.4f',[s]));

  //mencari p6x
  p6x:=(f0)+(s/1)*d0+((s*(s+1))/2)*dd0+((s*(s+1)*(s+2))/6)*ddd0+((s*(s+1)*(s+2)*(s+3))/24)*dddd0+((s*(s+1)*(s+2)*(s+3)*(s+4))/120)*ddddd0+((s*(s+1)*(s+2)*(s+3)*(s+4)*(s+5))/720)*dddddd0;
  edit38.Text:=(format('%8.4f',[p6x]));
end;

end.

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